Structure Guide
Howdy, everybody. This is Ken “Graalx3” Burd. Today we are going to go over nine structures your guild can build in your stronghold and the Boons that they make available. Each of these buildings give the members of your guild access to two or three Boons, depending on the rank and type of the building. The exact mechanics of selecting which Boons you have active are covered in the Stronghold Boons blog post. This article only tells you which buildings grant you Boons and what those Boons do for you.
NOTE: The numbers given for each of these Boons are subject to change.
The Barracks
The Barracks attracts soldiers willing to defend the Stronghold at any cost.
XP Bonus
Available at Rank 1 Barracks
Category - Utility
This Boon increases XP earned: 3% at Rank 1, and reaches 30% when the structure achieves Rank 10.
Power Bonus
Available at Rank 3 Barracks
Category – Offense
This Boon increases your Power statistic: 1000 at Rank 3, and reaches 8000 when the structure achieves Rank 10. This Boon has lessened effectiveness if you are not level 70.
Incoming Healing Bonus
Available at Rank 5 Barracks
Category – Defense
This Boon increases the bonus that you receive to Healing spells cast on you: 5% bonus at Rank 5, and reaches 15% when the structure achieves Rank 10.
Explorers’ Guild
Some live for the thrill of battle, while others wish to explore the world. The Explorer’s Guild is formed of the latter and filled with tales of wondrous sights.
Gold Bonus
Available at Rank 1 Explorers’ Guild
Category - Utility
This Boon increases the amount of gold you earn: 3% at Rank 1, and reaches 30% when the structure achieves Rank 10.
Control Resist Bonus
Available at Rank 3 Explorers’ Guild
Category – Defense
This Boon increases your character’s Control Resist value: 2% at Rank 3, and reaches 16% when the structure achieves Rank 10.
Group Stat Bonus
Available at Rank 5 Explorers’ Guild
Category – Offense
This Boon increases several of your character’s statistics, depending on the number of characters in the party that also have this Boon active. The amount each stat is increased starts at 400 at Rank 5 and reaches 2400 when the structure achieves Rank 10. The stats increased are given in the following table. This Boon has lessened effectiveness if you are not level 70.
1 character: Deflection
2 characters: Recovery + Deflection
3 characters: Critical Strike + Recovery + Deflection
4 characters: Armor Penetration + Critical Strike + Recovery + Deflection
5 characters: Power + Armor Penetration + Critical Strike + Recovery + Deflection
Mercenary Outpost
A wandering group of mercenaries are willing to sell their services to the guild for the right price. Loyalty guaranteed.
Enhance Overload: Companion Ward and Slayer
Available at Rank 1 Mercenary Outpost
Category – Offense
This is one of a new type of Boon being introduced with Strongholds; it enhances the effects of a new type of Overload Enchantment that is available for purchase in your Stronghold. This Boon enhances the effects of any of the Companion slayer enchantments, or Companion ward enchantments. This includes: Companion's Mark of the Wizard Slayer, and Companion's Mark of the Paladin Ward to name a few. This Boon starts at 5% for Slayer and 1% for Wards at Rank 1, and reaches 50% for Slayer and 10% for Wards when the structure achieves Rank 10.
Critical Hit Resistance Bonus
Available at Rank 3 Mercenary Outpost
Category – Defense
This Boon increases your damage resistance from a Critical Hit: 2% at Rank 3, and reaches 16% when the structure achieves rank 10.
Critical Severity Bonus
Available at Rank 5 Mercenary Outpost
Category – Offense
This Boon increases the damage that you deal when you score a critical hit: 2.5% at Rank 5, and reaches 15% when the structure achieves Rank 10.
Stable
Every adventurer needs a trusty mount to get them around, and a stable will ensure only the best care for these mounts.
Defense Bonus
Available at Rank 1 Stable
Category – Defense
This Boon increases your Defense statistic: 800 at Rank 1, and reaches 8000 when the structure achieves Rank 10. This Boon has lessened effectiveness if you are not level 70.
Armor Penetration Bonus
Available at Rank 3 Stable
Category – Offense
This Boon increases your Armor Penetration statistic: 1000 at Rank 3, and reaches 8000 when the structure achieves Rank 10. This Boon has lessened effectiveness if you are not level 70.
Mount Speed Bonus
Available at Rank 5 Stable
Category – Utility
This Boon increases your movement speed while you are mounted: 3% at Rank 5, and reaches 20% when the structure achieves Rank 10.
Temple
The gods of Faerûn smile on those who worship them, and a temple is the best place to do said worshipping.
Life Steal Bonus
Available at Rank 1 Temple
Category – Defense
This Boon increases your Life Steal statistic: 800 at Rank 1, and reaches 8000 when the structure achieves rank 10. This Boon has lessened effectiveness if you are not level 70.
Revive Sickness
Available at Rank 3 Temple
Category – Utility
This Boon reduces the time that you are affected by Revive Sickness: -30 seconds at Rank 3, and reaches -4 minutes when the structure achieves Rank 10.
Group Heal Potion Bonus
Available at Rank 5 Temple
Category – Utility
This Boon causes Healing potions and Distilled Healing potions that you drink to also affect your teammates at lessened effectiveness: 25% at Rank 5, and reaches 75% when the structure achieves Rank 10.
Training Yard
Whip the Stronghold’s townsfolk into shape with the Training Yard! They’ll start as peasants and come out as veteran warriors.
Enhance Overload: Slayer
Available at Rank 1 Training Yard
Category – Offense
Another new type of Boon, this one enhances the effects of a new type of Overload Enchantment available in your Stronghold. This Boon enhances the damage done by any of the PvE-focused Slayer enchantments, such as Mark of the Lycanthrope Slayer and Mark of the Dragon Slayer. It starts at 1% at Rank 1, and reaches 10% when the structure achieves Rank 10.
Glory Bonus
Available at Rank 3 Training Yard
Category – Utility
This Boon increases the Glory that you earn in PvP: 3% at Rank 1, and reaches 30% when the structure achieves Rank 10.
AoE Resistance Bonus
Available at Rank 5 Training Yard
Category – Defense
This Boon increases your damage resistance against Area of Effect attacks: 2.5% at Rank 1, and reaches 15% when the structure achieves Rank 10.
Wizard’s Workshop
Every wizard needs a workshop to experiment in, and this workshop is large enough to ensure no one in the guild will get hurt… probably.
Hit Points Bonus
Available at Rank 1 Wizard’s Workshop
Category – Defense
This Boon increases your hit points: 3200 at rank 1, and reaches 32,000 when the structure achieves Rank 10. This Boon has lessened effectiveness if you are not level 70.
Healing Potion Bonus
Available at Rank 3 Wizard’s Workshop
Category – Utility
This Boon increases the amount Healing and Distilled Healing potions heal: 6% at Rank 3, and reaches 48% when the structure achieves Rank 10.
Enhance Overload: Ward
Available at Rank 5 Wizard’s Workshop
Category – Offense
Another new type of Boon, this one enhances the effects of a new type of Overload Enchantment available in your Stronghold. This Boon enhances the damage reduction of any of the PvE-focused Ward enchantments, such as Mark of the Undead Ward and Mark of the Fey Ward. It starts at 1% at Rank 1, and reaches 10% at Rank 10.
The last two buildings give Boons that are effective in PvP.
Siege Workshop
Sometimes guilds come into conflict with one another, and when they do you’re going to wish you'd built a Siege Workshop.
Enhance Overload: Slayer
Available at Rank 3 Siege Workshop
Category - PvP
This is another of a new type of Boon: it enhances the effects of a new type of Overload Enchantment available in your Stronghold. This Boon enhances the damage done by any of the PvP-focused Slayer enchantments such as Mark of the Rogue Slayer, or Mark of the Guardian Slayer. It starts at 1% at Rank 3, and reaches 10% when the structure achieves Rank 10.
Enhance Overload: Stamina Drain
Available at Rank 5 Siege Workshop
Category – PvP
This is another of a new type of Boon. It enhances the effects of a new type of Overload Enchantment available in your Stronghold. This Boon enhances the Stamina drained by any rank of Mark of Stamina Drain. It starts at 5% at Rank 5, and reaches 30% when the structure achieves Rank 10.
Siege Smithy
When a guild absolutely needs to fight another guild, you build a Siege Smithy to get an advantage.
Enhance Overload: Stamina Drain Ward
Available at Rank 3 Siege Smithy
Category – PvP
This new type of Boon enhances the effects of a new type of Overload Enchantment available in your Stronghold. It increases the Stamina drain protection given by any rank of Mark of Stamina Ward. It starts at 5% at Rank 3, and reaches 40% when the structure achieves Rank 10.
Enhance Overload: PvP Ward
Available at Rank 5 Siege Smithy
Category – PvP
This last Boon enhances the effects of a new type of Overload Enchantment available in your Stronghold. It enhances the damage reduction of any of the PvP-focused Ward enchantments, such as Mark of the Paladin or Mark of the Cleric. It starts at 1% at Rank 5, and reaches 10% when the structure achieves Rank 10.
And thus the lesson for today ends. Good luck and have fun storming the Stronghold!
Ken “Graalx3” Burd
Senior Systems Designer