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Xbox Players: Thank you so much again for your patience for waiting for this patch that we promised! The team has been hard at work addressing issues that many of you have raised via our socials as well as our Discord, Reddit, or Steam forums. This is the first major update intended to address many of the bigger issues right now, but there will be more updates to come – including an additional update we’re planning to release later this week that will address balance changes, bug fixes, and quality of life improvements.
Check out the detailed notes below and thank you all!
Build Number: 1.0.0.11
Retroactively fixed several achievements that weren’t tracked correctly.
Retroactively fixed as many difficulty-based rewards as possible.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.
ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.
Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
Increased Light Armor Evade Invulnerability by 2 frames.
Increased Medium Armor Evade Invulnerability by 1 frame.
Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.
Armor Evade Value and Stamina Penalty Reference:
- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.
DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.
Explorer Archetype
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.
Archon Archetype
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.
Challenger Archetype
Handler Archetype
Summoner Archetype
Increased Restriction Cord Damage Reduction from 10% to 15%.
Increased Guardian's Ring range from 10m to 15m.
Enabled Mist Step Neutral Backdash attack.
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.
Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.
Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.
Progression Blocker: Fixed issue where Liquid Escape could be lost.
Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.
Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.
Addressed issue with players not receiving achievements in multiplayer games.
Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
Fixed an issue with Weapons not unlocking after a Hardcore playthrough.
Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.
Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.
Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.
Fixed Medic's Redemption cooldown for clients.
Engineer kills via Turret now grant Experience.
Removed Controller Rumble when Summoner Minions move near the player.
Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus
Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus
Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.
Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.
Fixed an issue with Aphelion causing it to do drastically reduced damage.
Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.
Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.
Fixed Spore Shot Mod’s slow effects lasting indefinitely.
Fixed Enigma’s Chain Lightning chaining through walls and floors.
Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.
Fixed Dark Fluid buff values being inconsistent for clients.
Fixed Faerie Needle buff icon displaying values incorrectly for clients.
Fixed Bulletweaver buff icon displaying values incorrectly for clients.
Fixed issue with Dran Scavenger Ring not correctly working for clients.
Fixed Energized Neck Coil so as to not trigger from ally status applications.
Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.
DEV NOTE: Seriously though... you know what this is, right?
Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.
Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.
Added description and lore for Ghost Shell.
Fixed VFX alignment for Nebula and Hellfire primary fire.
Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
Nightfall Mod visual effects terminate correctly now.
Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
Fixed an issue that allowed Crystal Heart from stacking with itself.
Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus
Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions.
Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement
Fixed an issue allowing Severed Hand to be spawned repeatedly.
Fixed various hitboxes for Enemy AOE attacks.
Fixed Annihilation insta-killing clients with bad connections on transition to second phase.
Fixed an issue with Cancer's Root attack ignoring Damage Reduction.
Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.
Fixed an issue preventing some enemy affixes from activating properly on Venom.
Fixed various Labyrinth Enemies from not attacking during maze section.
Fixed Bane Aberration from warping players out of the arena with Displacer.
Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
Fixed issue with Nightweaver projectiles homing in on player incorrectly.
E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole.
Fixed an issue with the icon above doors on map being too small.
Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
Fixed Chimney obstructions not resetting for clients on world reset.
Fixed various out of world or stuck location in Losomn Dran city.
Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.
Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.
Fixed issue where Jester cards were not correctly showing up for clients.
Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.
Fixed multiple locations on final level where players could get out of bounds of the level.
Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
Fixed issue when using certain melee weapons, the character’s face distorted
Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.
Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud
Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
Fixed an issue that allowed players to skip siege fight in Tiller's Rest.
Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest
Fixed floating doors in Cathedral of Omens.
Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.
Fixed multiple scenarios that allowed players to transition through walls using interactives.
Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
Adjusted the kill volume height in the Custodian Eye arena.