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PC Patch Notes for 2/23/17
Check out all of the exciting changes coming to Star Trek Online in our latest patch notes!
By Ambassador Kael February 22, 2017, 06:06 PM

General:
- “Of Signs and Portents” has been moved to the New Frontier in the mission journal as a level 60 level episode.
- Resolved some graphics related crashes.
- Tangled Webs: Resolved an issue where the "Activate your EV Suit" objective did not resolve when the EV suit was activated.
- Tzenkethi Front: Enemies now clean up after the queue has been completed.
- Lukari Marks have been added to Mark Choice reward packs.
- Unlocked the Klingon knife for players as a uniform piece.
- Researcher Rescue: Can now be replayed by 23rd Century Captains.
- Improved all of the female Klingon pauldrons with similar improvements that the males received earlier.
- Resolved lighting issues on numerous bridge maps.
- Resolved an issue where the new items were missing from the Winter store.
- Resolved an issue where the Cherry Epohhs and Extreme Lime Rare Epohh were not able to be turned in for marks.
- Added VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
- Resolved a few issues with ship separation powers.
- Technophile Trait now has an icon.
- Resolved an issue where listed rewards on a reward window pop up would turn black when the mouse pointer was placed on them.
Powers:
- Captains Powers:
- All Ground Captain Powers now have a minimum recharge time below which they cannot be reduced. The unmodified cooldowns of these abilities have not changed.
- Cover Shield cannot be reduced below 30 seconds
- Orbital Strike cannot be reduced below 60 second
- Reroute Power to Shields cannot be reduced below 20 seconds
- Engineering Proficiency cannot be reduced below 150 seconds
- Support Drone cannot be reduced below 60 seconds
- Nanoprobe Infestation cannot be reduced below 90 seconds
- Dampening Field cannot be reduced below 60 seconds
- Neural Neutralizer cannot be reduced below 30 seconds
- Scientific Aptitude cannot be reduced below 150 seconds
- Tricoder Scan cannot be reduced below 10 seconds
- Fire on My Mark (ground) cannot be reduced below 30 seconds
- Security Escort cannot be reduced below 90 seconds
- Strike Team cannot be reduced below 150 seconds
- Target Optics cannot be reduced below 20 seconds
- Tactical Initiative (ground) cannot be reduced below 120 seconds
- Summoning Security Escorts now de-summons your previous security escorts
- Security Escorts do more damage, especially with their grenades, and run faster
- Tactical Initiative (ground) now lasts 30 seconds, but only affects your own kit modules.
- Tactical Initiative and Chroniton Jolt now indicate that they don't affect each other.
- Tactical Initiative (ground) no longer puts you into combat on activation
- Stealth Module has been re-designed:
- Players can now attack when under the effect of stealth module after a period of initial time.
- Attacking will break the stealth aspect of the buff.
- Is now a duration based click ability with a 60 second cooldown, which will start when pressed
- Buff is now Bonus Damage when attacking from behind.
- Buff starts when the skill is activated but remains regardless of whether the stealth aspect of the buff is lost.
- Stealth aspect of Stealth Module no longer scales outside of Kit Module Rank.
- Strength of damage buff scales slightly with Kit Performance and Kit Mark.
- Duration is still improved by Stealth Module Armory Duty Officers.
- Overload Integrity Field can no longer trigger Expedient Repairs each time it heals an ally.
- Radiant Nanite Cloud no longer always shows a buff icon while slotted.
- Electro-Magnetic Pulse Probe is now always treated as a control ability.
- Kligat:
- No longer always critically strikes
- The Range is now 20 meters
- The damage and cooldown have been reduced
- Photonic Overcharge
- Resolved an issue where re-activating Photonic Overcharge while it was active would provide no benefit.
- The damage Photonic Overcharge deals is now either 15% of the attack or 100 damage, whichever is lower.
- Photonic Overcharge's Critical Severity buff is now 50% Critical Severity.
- Photonic Overcharge's base duration is now 6 seconds, but more consistently scales with Kit Mark.
- Electrostatic Field's reflection damage can no longer be scaled.
- Its DoT damage has been increased to compensate.
- Players can no longer be affected by multiple Medical Generators, Shield Generators, Force Field Domes, Protomatter Generator Drones, or Photonic Barrier Generators at the same time.
- Players can still be affected by one of each.
- Their descriptions have been updated.
- Command kits that previously affected an area near the player now instead affect the players team
- Fabrications can no longer buff or heal fabrications.
- Paradox Bomb now deals less damage at all ranks.
- Summoning Security Teams now de-summons previously summoned security teams.
- Security Escorts do more damage, especially with their grenades, and run faster.
- Resolved an issue where the Engineering Ultimate could be used while cloaked.
- Resolved an issue where the [CtrlX] mod from secondary deflectors could provide an excessive benefit.
- Resolved an issue where Distributed Targeting was not working consistently with torpedoes.
- Concussive Tachyon Emission now drains targets' shields instead taking their shields offline and dealing kinetic damage.
- The Motion Accelerator Kit Module base duration has been buffed but is now fixed.
- Bonus Physical damage is now specific to Melee Physical attacks.
- Resolved an issue where the 23rd Century Medical tricorder was not available for use after upgrading.
- Resolved an issue where hull regeneration rate would fluctuate excessively when entering or leaving combat.
- The [Pow] mod on Impulse Engines now has a clearer description.
- The following Bridge Officer Powers now have clearer descriptions:
- Tractor Beam Repulsors
- Attack Pattern Delta
- Jam Sensors
- Photonic Shockwave
- Tyken's Rift
- Photonic Shockwave
- Extend Shields
- Gravity Well
- Feedback Pulse
- Resolved an issue where the description of the Duty Officer which provides a chance to create additional Gravity Wells was not consistent in referring to "Gravity Wells".
- Deadly Intent now scales its duration less with your Kit Performance
- The delay with Deadly Intent resetting your Secondary Fire has been increased slightly.
- Ground Shields:
- Resolved an issue where Damage to Temporary Hitpoints and Shield Drains would not stop ground shield regeneration
- Resolved an issue where your ground shields would not regenerate consistently after you stopped taking damage.
- The description of ground shield regeneration is now more accurate as to the delay
- Resolved an issue where Invasive Control Programming could be triggered more than once per 30 seconds in some cases.
- Invasive Control Programming now shows up on the tooltips of powers that it affects.
- The Gravimetric Photon Torpedo Launcher and Particle Emission Plasma Torpedo Launcher now more accurately describe their special effects on their tooltips, especially under the various firing modes.
- Resolved an issue where the duration of Gravimetric Rifts from High-Yield Gravimetric Photon Torpedoes was not scaling properly with your control expertise.
- Resolved an issue where Thoron-Infused Polaron Single Cannons were dealing less damage than intended during Surgical Strikes 3.
- Resolved an issue where some physical buffs that were intended to be melee specific were affecting some non melee sources of physical damage.
- Resolved an issue where some Disruptor Turrets were doing less damage than intended during Surgical Strikes 3.
- Causal Entanglement's debuff values have been significantly decreased.
- Resolved an issue where Biotech Siphon could heal the user from non-melee damage.
- Its tooltip has been updated to be clearer.
- Armor Procs that give the player Critical Hit Chance or Severity no longer attempt to scale with the player’s Armor stat.
- Secondary Deflectors:
- Updated the description of Deteriorating Secondary Deflectors
- Updated the description of Inhibiting Secondary Deflectors
- Resolved an issue where the damage caused by Inhibiting Secondary Deflectors were not scaling properly with the player’s damage buffs.
- Most Engineering and Science kit modules have shorter cooldowns
- Engineering fabrications have had their hitpoints and shields increased
- Engineering Mortars now shoot faster and have more accurate descriptions on them
- Engineering Turrets and Drones deal increased damage
- Ground mines now arm in 4 seconds, from 5, and have a more accurate description
- Cold Fusion Flash's base duration has been increased, but no longer scales with Kit Performance (the damage still does)
- Cold Fusion Flash's hold is now half duration vs players
- Cold Fusion Flash's damage is now treated as a DoT
- Transphasic Bombs now have a better description
- The duration of Hyperonic and Neutronic Radiation no longer scales with Kit Performance (the damage still does)
- Hyperonic and Neutronic Radiation's damage has been significantly increased
- Seismic Agitation now deals more damage
- Endothermic Induction only lasts 15 seconds, but has had its initial damage increased and the "Hazard" damage has been significantly increased
- The damage of Anti-Time Entanglement Field has been significantly increased
- Pistols do more damage
- Fixed an issue that caused some of the effects of the Subspace Rift kit module to be unresistable
- Resolved an issue that allowed several engineering fabrications to be knocked or pulled.
- Nanomolecular Architect :
- Resolved an issue where the resistance this trait provided to your fabrications would be increased by your damage buffs
- The resistance buff has been increased to 25
- The regeneration buff has been increased to 200%/minute
- Reroute Power to Shields (ground) now heals more and grants a significant amount of Bonus Shield Drain Resistance for the duration.
- Resolved an issue where the 23c Torpedo Spread 2 and 3 had excessively long cooldowns.
- Resolved an issue where the Harghpeng Adaptation proc on some Shields described itself as Phaser Resistance when mousing over the buff icon.
- Resolved a typo in the Polaron Adaption proc on some shields when mousing over the buff icon.
- Resolved a typo in Fluidic Cocoon's description.
- Resolved a typo in Resonant Tachyon Stream IV's description.
- Updated the short description of Battle Strategies to be more accurate to the kit's functionality.
- Resolved a typo in the Heavy Phaser Assault Platform console's description
- Resolved an issue where Graviton Spike would not trigger if the shot killed the target.
Known Issues:
- There is sometimes a 20 – 30 second delay in between the rounds in the Arena.
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