General:
- New feature: Added the ability to protect items.
- This new feature allows the player to protect most types of items from accidentally selling, discarding, trading, putting in the guild bank or mailing.
- To use this feature:
- Open the inventory.
- Right click on an item.
- Choose “Change Protected Status to On”.
- A protected item has a line in the tool-tip stating it is protected.
- Resolved an issue that caused a crash when launching the client in VMware’s virtual machine software.
- Resolved a game server memory leak issue caused by reward collection.
- Resolved a graphics crash caused by some trail FX.
- A new tailor NPC has been added to Drozana!
- Becka has taken over tailoring duties for Tek, who has retired.
- A new hairstyle has been added to the tailor!
- “Shaved and Curly” will be available to female Captains of most races.
- Re-centered target info icons for the following critters:
- Sensor Disruption Pylon – Battle
- Long Range Automated Defense Turret – Battle
- Flare mortar
- Bridge preview image for the Amarie-class Smuggler's Heavy Escort now correctly appears in the ship tailor.
- Resolved an issue that prevented players from seeing the compare tooltips while mousing over a secondary deflector in their inventory.
- Resolved an issue where rank pips were displaying inconsistently for Bridge Officers.
- Display of rank pips for Bridge Officers will now display properly in target frames.
- Resolved an issue that caused the bottles in the Starfleet Academy bar to flicker.
Queues:
- Added support for filtering PvE Queues.
- Added a tab for which queues have been selected.
- The UI will now always display the selected queues on all tabs, regardless if the queue was joined via a public queue or was a private queue.
- When closing the queue window or changing tabs, if queues have been selected but have not yet been joined, the UI will now prompt to join the selected queues.
- Resolved an issue where queueing for Red Alerts in their Sector Space interacts would not join queues with players which queued through the PvE UI.
- PVP Challenges now use the new Queue UI system.
- Mirror invasion – Normal queue critters are now level 60 instead of level 50.
- Core Assault: Resolved an issue where dying in the second room caused the player to respawn at the beginning of the map.
- A new respawn point has been added.
- Twin Tribulations:
- Re-positioned the door breaching UI which was off center if the blue team had the tractor pull puzzle in room 3.
- Resolved an issue that caused players to be unable to pick up charges if the blue team had the charging node puzzle in room 3.
- Updated map image.
- Resolved an issue that caused a red alert to trigger immediately upon entering the box puzzle room.
Content:
- Caralun System Patrol: Ground portion of patrol now includes individual waypoints for various interactable elements.
- Kobali Adventure Zone: The Kobali crisis mission descriptions now include information about how to replay the sub-missions in the Kobali zone if you have previously completed them.
- Survivor: Resolved an issue that caused T’nae to follow the player too closely.
- Fluid Dynamics:
- Adjusted allied ships so that they will move quickly to aid player when engaging the Borg.
- Borg command diamond will no longer flee at high speed.
- Resolved an issue where allied ships would sometimes become permanently stuck in the Borg Unimatrix.
- The ships may still become stuck, but will now be teleported out after a set period of time.
- Dragon’s Deceit: Resolved an issue where mission progression could sometimes become blocked after shooting some rocks during “Holes and Corners”.
Systems:
- "Research & Development Pack" items can now be stacked up to 10 per inventory slot.
- The Duty Officer rewards from "All that Glitters" now open into either the EMH Mk I or a duty officer of up to Very Rare quality if the player already has an EMH Mk I Duty Officer on that character.
- Borg Energy Type Adaptation now affects damage from all sources of the adapted energy type.
- Omni-Directional Tetryon Support Beam Array from the Competitive Wargames Reputation now properly shares an equip limit with Reward/Set 360 Beam Arrays instead of Crafted.
- The "Launch Toy Rocket" reward from the First Contact Day festivities can now be launched on Risa.
- Please be mindful of beachgoers above you when launching!
- Resolved an issue that was allowing Winter Event commodities to be purchased year round from the Event Reputation Store.
- Resolved an issue that was preventing players from purchasing Winter or Summer event vouchers from the Event Reputation Store if they had the ship project slotted.
- Resolved an issue that caused some Kit Modifiers to be impossible to search for on the Exchange.
- Resolved an issue that caused the Point Defense Bombardment Warhead to begin firing before it had finished being fabricated.
- It now waits approximately 2 seconds before firing.
- Resolved an issue where all charges used were cleared when moving items.
- Resolved an issue where the Desperate Repair starship trait was not available for use once claimed from the Account Starship Trait Unlocks store.
- Resolved an issue that caused Elachi ground weapons to always bypass shields.
- Resolved an issue that was causing Tour of Duty progress to sometimes advance two steps at a time, instead of only one.
- Resolved an issue that was allowing a few Starship Starter Weapons to be tradeable.
- These non-upgradeable weapons are generally intended to be used until replaced, then discarded.
- Resolved an issue that caused weapon tooltips to not always indicate the damage increases they received from modifiers.
- Resolved an issue that was causing players to crash on the Risa Summer Event map.
Known Issues:
- Khitomer In Stasis: An option is missing from a console, blocking queue progression.
- The queue has been disabled until the issue can be resolved.