I’m Brad Stokan, Art Director of Star Trek Online, and in this article I’ll explain how we set out to achieve our goals: creating a unique, new thematic style for our Intelligence ships while adhering to certain fundamental design principles that anchor those ships in the Star Trek universe. Goals We began our discussion of visual design goals using the information we had for our Intelligence ships. We knew the number of ships we were going to make, their roles, stats, and general abilities. We also had a broad understanding of many of the Intelligence powers. Our first step was to define a new aesthetic language to visually communicate the Intelligence theme. Then, we would apply this aesthetic language to each ship we planned to make, using an existing ship in a similar role to each new Intelligence ship as a template or inspiration. Our goals were as follows:
Visual Language Our first challenge was to define our unique and cohesive Intelligence visual language. A detailed assessment of the Intelligence theme and powers design gave us a list of very specific properties we wanted to communicate:
When exploring shapes, we gravitated to a language featured prominently in modern stealth aircraft and fighter design – sharp-edged planes meeting in angular lines and tapering to sharp points or thin blade-like edges. This helped us to find aggressive and dangerous looking shapes evocative of swift, silent edged weapons. We also investigated the lines and shapes of angular, low-profile racing cars – capturing the sense of speed as well as the idea of low-drag, aerodynamic shapes. While our ships wouldn’t be concerned with drag in the vacuum of space, the minimal profile helped to evoke a sense of a ship so sleek and with such a miniscule energy profile it could swiftly and silently ‘slip’ past foes undetected.|
Balance – Applying Language to Familiar Templates Having decided on our Intelligence visual language, we selected for each new ship a familiar touchstone or template to which we would to apply that language. We would design three Federation ships and one ship each for Klingon and Romulan factions. With their roles and stats in mind, we used a familiar ship or class to serve as a template or starting point for the new designs:
In the end we achieved our goal of blending a visually evocative new Intelligence aesthetic with elements of more traditional designs. Yet, we also wanted players to be able to further customize these ships to fit their own preferences. To that end we have been creating numerous configuration options for each ship as well as enabling traditional faction materials. We hope you’ve enjoyed this look at the art of our new Intelligence ships and hope to see you in-game this October for Delta Rising!
Click here to learn more about Delta Rising, our free-to-play expansion for Star Trek Online. Explore the Delta Quadrant & rediscover the allies & the enemies the Voyager crew made during their exodus from distant space back to Earth & the Federation. Prepare yourself & your crew with an Delta Operations Pack now available for purchase! Click on the logo below to learn more about it. Want more game details, screens, and videos? Like Star Trek Online on Facebook for more exclusive content and follow us on Twitter – tweet us your questions! And, subscribe to our YouTube channel for the latest Star Trek Online videos
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Art of Intelligence Ships
Learn more about the design of our Intelligence Ships with a unique aspect in fusing bold new styles with more traditional design elements in our latest developer blog!
By September 15, 2014, 12:00 PM