Build number: #614457.0
Hello Gigantic fans!
We’ve released another patch today that fixes multiple issues, which the team has been working on in the past few weeks. Check further below for the full patch notes.
As always, we’d like to thank you for your continued support, showing your love both by competing in the server and by sending us feedback and bug reports. We’re still working on further fixes, which we’re aiming to implement later this month. And as you know, Ranked Mode is still in the works, too, so be on the lookout for some news on that front soon!
With today’s update, you’ll also be able to don the classic Margrave and Griselma skins in your matches that we’ve promised you a while ago. Margrave’s “The Fallen (Classic)” and Griselma’s “The Summoner (Classic)” skins have been unlocked for free and are ready to be equipped, while both their other classic variants have also been added and can be unlocked with Crowns. Enjoy!
New Content
- Added classic skins for Margrave and Griselma
General
- Fixed involuntary pinging when navigating using the D-pad in multiple menus
- Fixed that the upgrade UI Talent category couldn’t be accessed while using mouse and keyboard
- Fixed several collision issues on Picaro Bay, Siren's Strand, Heaven's Ward, Ember Grove, and Ghost
- Fixed infernal portals on Siren's Strand and Ghost Reef
- Fixed rush rewards given to the first selected hero, instead of the most played hero
- Added a Quit Match button for custom games
- Fixed Controller Vertical Sensitivity setting only allowing 1 and 10
- Fixed free cosmetics showing an incorrect cost on the unlock pop-up
- Fixed "New Match" requeue failing when a crew member is still in the match summary
- Fixed that not accepting a custom game kicked players back to the start screen
- Fixed several crashes
Balance Changes
Rush Mode: Jump pads back to the airship are disabled while in combat
General:
- Increased summon time for baby creatures 3 > 5s (this is after the player finishes summoning, but before the creature can move, attack, etc.)
- Increased respawn time increase when another player dies 0s > 2s
Kajir:
- Fixed dodge attack hitting twice
- LMB-Organ Pierce: fixed bleed to actually be 36 damage/s
- E: Cooldown 25 > 20
- E: Copy damage 40 > 35
- E-Boarding Crew: Copy damage 25 > 20
- E-Toxin Shock: damage 85 > 60
- E-Toxin Shock: max stacks 7 > 6
- Copies now walk and sprint when Kajir does so
Roland:
- RMB-Burning Bolas: damage 120 > 80
- Focus: reduced damage to 600/800/1100
T-MAT:
- RMB-Talent, no longer applies burn to AoE hits (still does so for direct hits)
Wu:
- E-Talent (tongue tide): Changed to decrease Tongue's cooldown by 2s and increased focus gain during clash (while retaining the pull effect of Tongue).
- E-Talent (tongue tide): Fixed that the talent introduced bugs for certain upgrades
Imani:
- F-Concentration, reduced focus gain boost 20% > 15%
- Q-Blast Radius, reduced focus gain 4.4% > 3.2%
- Q-Blast Radius, no longer applies burn to AoE hits (only the direct hit, while the base area damage remains)
Margrave:
- F-Concentration, reduced focus gain boost 20% > 15%
HK-206:
- LMB: Heavily reduced the recoil in both regular and fortified mode
Voden:
- Q-Spore Imitation: poison spore arrow damage 75 > 150
- Q-Talent: fixed for all upgrades: now always fires 1 extra arrow, regardless of upgrades chosen
Ramsay:
- E-Lasting Effects, Poison damage 25 > 35 per second
Ezren Ghal:
- E: Fixed and now correctly interrupts on hit
Oru:
- LMB+RMB: range 18m > 20m
Hero Bug Fixes
Rush Mode:
- Fixed the clash talent not being active on most rush maps
Rutger:
- Fixed shield regenerating immediately while receiving any kind of healing
- Fixed Q's cooldown being too high when cancelled while Burrow is active
- Fixed Q-Salt of the Earth restoring more stamina than intended
- Fixed Q-Burrowed Time only extending the shield regain duration, while not increasing amount of shield restored
Aisling:
- Fixed most instances of Cador teleporting underneath the map
- Fixed Focus skill teleporting Sir Cador to Aisling instead of the target area
Voden:
- Fixed E-Recovery Time upgrade not working correctly
The Margrave:
- Fixed E-talent not working with upgrades
Zandora:
- Fixed Q-Rainbow Dash not putting pushed enemies in combat
Additional fixes
- Many other (102) UI and text fixes
- Fixed pings on power circles appearing too high, and out of view
- Fixed players earning upgrade points incorrectly after rejoining a match
- Fixed Practice Arena Jump Pads not functioning for a few seconds when entering the arena
- Fixed Tripp's Stark Reality skin graphical issue
- Fixed rewards sometimes not appearing for levels above 100
- Updated several skill descriptions to better explain how the skill works
- Fixed several weird bot behaviours
- Fixed incorrect behaviour for a few fortunes from Tripp, Griselma, and Rutger
- Fixed several statistics showing incorrectly in the profile screen
dev-blog arc-news press-release arc-steam arc-patch-notes arc-upcoming