Arc News

Command the Dauntless II!

By Ambassador Kael
Wed 04 Oct 2023 08:00:00 AM PDT

The Dauntless II Command Science Destroyer - from Star Trek Prodigy - is joining the Infinity Lock Box on October 12th! The original Dauntless was a copy of a fraud – an alien race created a false Federation starship to lure the captain and crew of the U.S.S. Voyager. While partially successful, this effort caught the eye of Starfleet Engineering once the Voyager completed its historic return to Federation space, and the advanced slipstream mechanism aboard provided the foundation for the Dauntless. The Dauntless II, on the other hand, is re-imagined as a true Federation starship molded by the experiences of Voyager’s Captain Kathryn Janeway. It retains the advanced quantum slipstream drive and scientific nature, and adds to it an absolute premium on the survival of the crew. Its prototype asymmetric shielding technology allows unprecedented integrity of the forward shields, and that defense is bolstered by an ability to surge Torpedoes onto the battlefield in a spectacular, if not sustainable, way. This deterrence stops fights before they start -- each enemy captain knows their ship cannot hope to pierce the Dauntless II’s shields before the beautiful display of formation flying Torpedoes finds a hole in theirs.

Dauntless II Command Science Dreadnought [T6]

This starship includes a Commander Science/Command, and Lt. Commander Engineering/Temporal Ops seat.

Ship Details:

  • Tier: 6
  • Faction: Federation or Federation-Aligned
  • Required Rank: Must Complete the Tutorial
  • Hull Modifier: 1.2
  • Shield Modifier: 1.6
  • Fore Weapons: 4
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations:
    • 1x Commander Science / Command
    • 1x Lt Commander Engineering / Temporal Operations
    • 1x Lt Commander Tactical
    • 1x Ensign Universal
    • 1x Lt Universal
  • Consoles: 4 Tactical, 2 Engineering, 5 Science
  • Base Turn Rate: 7
  • Impulse Modifier: 0.16
  • Inertia: 35
  • +5 Shield Power, +15 Aux Power
  • Can Equip Dual Cannons
  • Console - Universal – J.D.M.A. Launch Cells
  • Hangar Bay – Equipped with Delta Flyer
  • Secondary Deflector Slot
  • Sensor Analysis
  • Subsystem Targeting
  • Hyper-Advanced Quantum Slipstream Drive
  • Inspiration Abilities
  • Starship Mastery Package (Science Vessel)
    • Enhanced Particle Generators (+Exotic Damage)
    • Advanced Shield Systems (+Shield HP)
    • Enhanced Restorative Circuitry (+Healing)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Vanguard Shield Shaping (Starship Trait)
       

Admiralty Ship Stats:

  • Eng:  23
  • Sci:  61
  • Tac:  42
  • Special: -10% Maintenance per TacShip or SciShip
     

Console - Universal – J.D.M.A. Launch Cells

Activating this Joint Directed Munition Attack console releases a wave of simplified Torpedoes with warheads armed by admixtures of Exotic Particles too unstable for long-term storage. They arc toward the target, overwhelming their defenses with a large number of smaller impacts that more efficiently deliver force into the Foe's hull. The Kinetic Damage dealt by this attack is modified by Aux Power and either Projectile Weapon Skill or Exotic Particle Generation, whichever is greater. It counts as both an Exotic and a Projectile attack.

Inspired by Captain Janeway's frequent need to clarify an ambiguous battlefield with a show of force, this ship modification contains a huge number of quasi-guided small torpedoes. Stored in simple racks of tubes behind explosive-bolt bulkheads, they cannot be quickly reloaded and are more size constrained, but they can be fired in far more rapid succession than traditional torpedoes. The resulting explosions are sufficient to damage both the target and nearby enemy vessels, especially those caught in artificial gravity wells. As those who have faced her know, Janeway doesn't mess around.

In addition to its active abilities, this console provides a passive bonus to Maximum Auxiliary Power, Projectile Weapons Training, and Exotic Particle Generation. 

Starship Trait – Vanguard Shield Shaping

After achieving level 5 in your Dauntless II Command Science Dreadnought, you will unlock the Vanguard Shield Shaping starship trait. While this trait is slotted, activating a Bridge Officer Torpedo Firing Mode or Exotic Damage Ability grants bonus Kinetic Damage and Forward Shield Facing. In each case, the mechanism is the same: particle projectors are used to bias the Shield forward, creating an overcharged region of the field.

Torpedoes passing through this region receive knock-on benefits as the excess shield energy is shunted into their warheads. This is very bad for the longevity of the warhead, but since torpedoes fired in combat tend not to spend much time in storage, the tradeoff is acceptable.

Jonathan Herlache
Systems Designer
Star Trek Online

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