We are in the process of pushing live updates for all platforms with numerous bug fixes. Read below to see what issues we addressed.
--Performance and Crashes--
- [Epic] Fixed an issue where purchased DLC was not verifying ownership, thus not showing content in game.
- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.
--Quality of Life--
- Added a pop-up message when attempting to join a friend’s game that is full.
--Bug Fixes—
[--Progression & Rewards ]
- Fixed an issue where the same injectable could generate twice in the Awakened King one shot
- Fixed an issue where Endaira’s End would not show up in some player’s worlds.
[--Archetypes--]
==Ritualist==
- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait
[--Gear / Items--]
- Fixed an issue where Monarch was causing friendly fire damage.
- Fixed an issue where Crimson Guard armor failed to appear when inspecting.
- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.
[--Enemies--]
- Fixed an issue where the Forgotten were doing too much damage.
--Performance and Crashes--
- Fixed an issue preventing some players from joining friends’ games.
- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.
--Bug Fixes—
[--Progression & Rewards ]
- Fixed an issue where the same injectable could generate twice in the Awakened King one shot
- Fixed an issue where Endaira’s End would not show up in some player’s worlds.
[--Archetypes--]
==Ritualist==
- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait
[--Gear / Items--]
- Fixed an issue where Monarch was causing friendly fire damage.
- Fixed an issue where Crimson Guard armor failed to appear when inspecting.
- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.
[--Enemies--]
- Fixed an issue where the Forgotten were doing too much damage.
--Performance and Crashes--
- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.
--Bug Fixes—
[--Progression & Rewards ]
- Fixed an issue where the same injectable could generate twice in the Awakened King one shot
- Fixed an issue where Endaira’s End would not show up in some player’s worlds.
[--Archetypes--]
==Ritualist==
- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait
[--Gear / Items--]
- Fixed an issue where Monarch was causing friendly fire damage.
- Fixed an issue where Crimson Guard armor failed to appear when inspecting.
- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.
[--Enemies--]
- Fixed an issue where the Forgotten were doing too much damage.
dev-blog arc-news press-release arc-steam arc-upcoming arc-patch-notes